package com.game.service.game.redblack.match;

public class MatchScoreRanking {
    private int rankingId;
    private int uid;
    private String name;
    private int win;
    private int lose;
    private int kills;//击杀数
    private int scorePoints;//游戏积分
    public  int match_limit;//游戏剩余次数
    public  int match_limit_config;//游戏配置最大次数

    public int getMatch_limit() {
        return match_limit;
    }

    public void setMatch_limit(int match_limit) {
        this.match_limit = match_limit;
    }

    public int getMatch_limit_config() {
        return match_limit_config;
    }

    public void setMatch_limit_config(int match_limit_config) {
        this.match_limit_config = match_limit_config;
    }

    public int getRankingId() {
        return rankingId;
    }

    public void setRankingId(int rankingId) {
        this.rankingId = rankingId;
    }
    public int getUid() {
        return uid;
    }

    public void setUid(int uid) {
        this.uid = uid;
    }

    public void setWin(int win) {
        this.win = win;
    }

    public int getLose() {
        return lose;
    }

    public void setLose(int lose) {
        this.lose = lose;
    }

    public String getName() {
        return name;
    }

    public void setName(String name) {
        this.name = name;
    }

    public int getKills() {
        return kills;
    }

    public void setKills(int kills) {
        this.kills = kills;
    }

    public int getScorePoints() {
        return scorePoints;
    }

    public void setScorePoints(int scorePoints) {
        this.scorePoints = scorePoints;
    }

    public int getWin() {
        return win;
    }
}
